Marking 20 years since Guitar Hero debuted in North America, offering players everywhere the opportunity to become a rock star. Not literally, though you'd be hard-pressed convincing anyone who's mastered the epic lengthy instrumental break before an enthusiastic living-room audience.
Developed by Harmonix, the game gave players a plastic guitar peripheral to match on-screen cues moving along the screen in time with a song. Every sequence corresponded to specific notes, producing the feel of an authentic performance.
Harmonix previously experimented with rhythm games before partnering with RedOctane, later acquired by the gaming giant during the mid-2000s. Collaboratively, they laid the foundations for a surprising billion-dollar franchise which made a remarkable impact on numerous of the artists included, introducing classic groups to millions of younger players.
Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the initial financial challenges of licensing the songs – even though initial releases mostly used rerecorded tracks.
“We rerecorded every song since the dollar figure was so high,” he explains. “Even with the publishing rights by themselves, it was nearly impossible. We failed to secure bands like the Who – RedOctane had virtually no money, and our team was fairly certain it would fail. But once Guitar Hero took off, and record sales and radio play were going up, everyone wanted to participate.”
He continues: “One of the amazing things was how many parents reached out expressing gratitude for introducing their children to the music they adored. It evolved into an intergenerational thing.”
Timeless Music Gains Younger Fans
Northern Irish blues-rock band the Answer had their track in the 2008 release Guitar Hero World Tour. Guitarist the artist recalls the way the game revived older hits back into vogue: “Guitar Hero provided a bigger, younger audience. Typically such music was seen as outdated material, however when it was featured on the game and teenagers were finding it, suddenly it became trendy. This validated it, eliminating the ‘dad rock’ label. It provided our catalog a new life.”
At that time, the Answer’s first record remained unreleased stateside, meaning the game served as a primary platform of discovery for the group as they went on a North American tour supporting AC/DC. “The roadies were playing the song on the tour bus, and several knew us thanks to the game,” Mahon says.
Major Band Titles Enduring Impact
Music's biggest acts soon capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized game editions centered around each band’s catalogue and associated stories, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly to have made the group greater revenue than any of their studio albums. It sold more than half a million copies upon release, and demand for their songs saw an increase significantly at a time when the music business faced decline.
The series continues to inspire nimble-fingered dedication among its fans. Recently, an online personality completed an impressive attempt featuring the challenging track – a notoriously difficult power-metal song popularized through Guitar Hero – on Clone Hero, a no-cost alternative with almost identical gameplay and extensive personalization features. This track is difficult enough on expert mode, not to mention played at increased tempo while hitting every one of its near 4,000 notes. The streamer stated requiring nine months of practice.
“Guitar Hero is a fun, fantasy thing. Just as with other games, it doesn't imply you should pick up actual weapons and enlist,” notes DragonForce guitarist Herman Li.
The band had already completed a successful tour before Through the Fire and Flames was featured on Guitar Hero III, yet he explains it made them a household name. “I recall the record label informing us that our selling albums like crazy,” he shares. “Popularity surged when we next toured, and we were playing right ahead of top acts on the Mayhem festival.”
Indeed, the band's visibility via the game was so immense that it threatened to eclipsing everything else the band has done. Last year, the song featured in promotional material for a major film. “In the past I felt otherwise, but now I accept it,” he admits. “Should you just hear a single track, that's fine – everyone’s got a unique path in music and I’m glad we played a role in fans' experiences”.
The Lasting Impact from the Iconic Controller
Top-tier marketing, be it for automobiles, apparel or video games, extends beyond than selling something – it inspires a desire. Was the game able to tap into that? “That’s exactly what our team trying to create,” he confirms. “The excitement of performing as a music icon in the spotlight. Since the beginning, the co-founders felt that humans have a natural human desire to create songs, and their goal was to leverage innovation to enable everyone to participate”.
The majority of Guitar Hero games came out over a mere half-decade from 2005 to 2010, featuring derivative titles like DJ Hero, including a spinning deck, and the band-focused game. Subsequently, corporate focus in plastic instruments waned, except for a short-lived revival several years later.
Games such as the fan project and Fortnite Festival have maintained the community active, with set to be a new product from the founders on the way. Recently formed developers has begun work on their first rhythm-based title. The initial creators are participating in advisory roles. Are gamers prepared to welcome a new entry in the spirit of the classic?
“We thought those games could be like Madden where you can releases,” Dornbrook says. “There’s so much fresh tracks it could remain evergreen, so I’ve always been optimistic. It's entirely possible for it to continue for future fans.”